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Help with color change on tap script
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When adding a new topic, use the template: Topic title [device name]
For example: How to create watch face [Falcon]
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For example: How to create watch face [Falcon]
All communication in this branch should only be in English.
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piotarock
- WF maker
- Mensagens: 40
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Help with color change on tap script
Hello Devs,
I am trying to make a watchface with color change on tap option. Everything is working well apart from the pointer. I want the pointer to change color together with the background (bg_) as shown in the attached images. However, while background is changing, the pointer is not changing. It seems I am missing something. Any help or guidance is appreciated. Thank you.
I am trying to make a watchface with color change on tap option. Everything is working well apart from the pointer. I want the pointer to change color together with the background (bg_) as shown in the attached images. However, while background is changing, the pointer is not changing. It seems I am missing something. Any help or guidance is appreciated. Thank you.
-
Lattenknaller
- Mensagens: 163
- Registrado em: 09 Ago 2022, 08:43
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Try this
pointer is not an img in the code, it must be treated differently
pointer is not an img in the code, it must be treated differently
Código: Selecionar todos
let colornumber_main = 1
let totalcolors_main = 5
let namecolor_main = ''
let pointerstring = 'pointer_1.png'
function click_ColorStyle() {
if(colornumber_main>=totalcolors_main) {
colornumber_main=1;
}
else {
colornumber_main=colornumber_main+1;
}
if ( colornumber_main == 1) { namecolor_main = "Magnesium"
pointerstring = "pointer_" + parseInt(colornumber_main) + ".png"
}
if ( colornumber_main == 2) { namecolor_main = "Phosphorus"
pointerstring = "pointer_" + parseInt(colornumber_main) + ".png"
}
if ( colornumber_main == 3) { namecolor_main = "Curium"
pointerstring = "pointer_" + parseInt(colornumber_main) + ".png"
}
if ( colornumber_main == 4) { namecolor_main = "Thallium"
pointerstring = "pointer_" + parseInt(colornumber_main) + ".png"
}
if ( colornumber_main == 5) { namecolor_main = "Cesium"
pointerstring = "pointer_" + parseInt(colornumber_main) + ".png"
}
if ( colornumber_main <= 5) {
normal_battery_pointer_progress_img_pointer.setProperty(hmUI.prop.MORE, {
src: pointerstring,
center_x: 93,
center_y: 237,
x: 19,
y: 75,
start_angle: 0,
end_angle: 360,
type: hmUI.data_type.BATTERY,
show_level: hmUI.show_level.ONLY_NORMAL,
});
}
hmUI.showToast({text: namecolor_main });
normal_calorie_icon_img.setProperty(hmUI.prop.SRC, "bg_" + parseInt(colornumber_main) + ".png");
}
Editado pela última vez por Lattenknaller em 14 Fev 2025, 10:47, em um total de 1 vez.
- SashaCX75
- Mensagens: 827
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Changing properties with hmUI.prop.MORE is correct in this case. But I don't understand why to add an additional variable ‘pointerstring’? I would change the function like thisLattenknaller escreveu: 14 Fev 2025, 07:47Try this
pointer is not an img in the code, it must be treated differently
Código: Selecionar todos
let colornumber_main = 1
let totalcolors_main = 5
let namecolor_main = ''
function click_ColorStyle() {
if (colornumber_main>=totalcolors_main) colornumber_main=1;
else colornumber_main=colornumber_main + 1;
if ( colornumber_main == 1) namecolor_main = "Magnesium";
if ( colornumber_main == 2) namecolor_main = "Phosphorus";
if ( colornumber_main == 3) namecolor_main = "Curium";
if ( colornumber_main == 4) namecolor_main = "Thallium";
if ( colornumber_main == 5) namecolor_main = "Cesium";
hmUI.showToast({text: namecolor_main });
normal_battery_pointer_progress_img_pointer.setProperty(hmUI.prop.MORE, {
src: "pointer_" + parseInt(colornumber_main) + ".png",
center_x: 93,
center_y: 237,
x: 19,
y: 75,
start_angle: 0,
end_angle: 360,
type: hmUI.data_type.BATTERY,
show_level: hmUI.show_level.ONLY_NORMAL,
});
normal_calorie_icon_img.setProperty(hmUI.prop.SRC, "bg_" + parseInt(colornumber_main) + ".png");
}
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