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Convert .FACE project to .BIN for publishing.
Inviato: 16 mar 2025, 09:29
da MKC
Thanks to EasyFace I was able to create my first watchFace for my band 8.
I am able to generate a project (almost, more or less) in .face format, but I don't know how to compile it into .bin so I can publish it.
Re: Convert .FACE project to .BIN for publishing.
Inviato: 16 mar 2025, 10:17
da GIK-Team
MKC ha scritto: 16 mar 2025, 09:29
Thanks to EasyFace I was able to create my first watchFace for my band 8.
I am able to generate a project (almost, more or less) in .face format, but I don't know how to compile it into .bin so I can publish it.
It’s possible that the .face file you generated is essentially the same as the .bin file required for publishing. If you can share a sample .face file with us, we can take a closer look and verify its compatibility.
Re: Convert .FACE project to .BIN for publishing.
Inviato: 16 mar 2025, 22:58
da MKC
I just created a watchFace with MiCreator, in .face format and rename to .bin
It works, but...
Insert an animation with the code "anim_[00@100]" with the header ImageList,
and the result is that it looks good in MiCreator. But I'm attaching a video of what is shown.
Where can I learn about image formats and their resolution?
Re: Convert .FACE project to .BIN for publishing.
Inviato: 16 mar 2025, 23:10
da GIK-Team
MKC ha scritto: 16 mar 2025, 22:58
I just created a watchFace with MiCreator, in .face format and rename to .bin ChibiClock.zip
It works, but...
Insert an animation with the code "anim_[00@100]" with the header ImageList,
and the result is that it looks good in MiCreator. But I'm attaching a video of what is shown.
error_animation.zip
Where can I learn about image formats and their resolution?
The .face and .bin files are essentially the same format, so renaming .face to .bin works without issues (publishing).
Regarding image formats and resolution for animations, we don’t have precise details on supported specifications. The official MiCreator documentation or their community forums would be the best resource to clarify image requirements.
You might want to experiment with simpler or smaller-resolution images to identify what’s causing the animation issue.